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Gamification 101: Games and Changing Community Behavior

November 3, 2022 By Lindsey Leesmann

When you hear “gamification,” what comes to mind? Video games? Leveling-up? The latest Fortnite emote (a.k.a. the goofy dances you see everywhere)? 

Valid responses, but lacking, especially in the community world. Instead, a term you should consider for gamification is opportunity.

TL;DR: Gamification in an online community is any use of game techniques in a non-game context. Community managers create competitions to engage members in a healthy “race” and incorporate scores, levels, and prizes, as extra motivation. Prizes can be intrinsic (recognition) or extrinsic rewards.

When you incorporate gamification (AKA recognition and reward, or whichever HR/leadership-friendly term your organization prefers) into your community strategy you can see the behaviors needed to drive change for your group, AND how to motivate members to accomplish the desired actions. 

Let’s dive in.

A woman smiles at a computer screen as she plays an online game. The text beside her reads, "Community 101. Gamification 101: Games and Changing Community Behavior."

What is gamification?

Simply put, gamification is organizing community tasks or activities (in this instance) into something resembling a game. 

Community games are usually implemented through point systems, earning badges, things like that. Games are fun, and serve a greater purpose: behavior change. Remember, that’s the main purpose of community. And in this case, change is good — not scary. You just have to convince your members of that!

Meet the players

When you take the leap and add gamification to your community, you first need to determine your target audience. Don’t think too hard, there are only two categories here: customers and employees. And each has its own challenges.

Player 1: Customers

A customer-facing community seems like an easy win. The members use, and are familiar with, your products or services, so they want to interact with other users in the community, too, right? Yes and no. 

Remember in the positive feedback loop post how customers are more likely to speak up when they’re unhappy? The same holds true here. Just because your community members are customers doesn’t mean you have a bunch of built-in cheerleaders. Instead, you’re combining your louder, squeaky-wheel (unhappy) members with the constant competition for members’ time and attention from the likes of social media, so you’ve got your work cut out for you!

Now we’re not saying customer communities should be avoided. Anything but! But you need to go into these situations with realistic expectations to avoid unnecessary struggles.

Player 2: Employees

The other side of the coin are the employee-based communities. Some members want to be there and are excited to participate, sure, but others have likely been volun-told to “have fun” participating in the community versus choosing to. So while an employee-based community might be active, it might not be engaged — yes, there is a difference. 

Additional challenges of working with an employee community:

  • Members consistently choose the path of least resistance (they go with what they know and are accustomed to) often over what’s best.
  • Employee members look for proof of why they should adapt to something new, and how it will benefit them (remember to always express WIIFM – what’s in it for ‘me’ — when introducing something new to the community).
  • The expectation for immediate recognition when achieving tasks within the community. Without it, you can expect an uphill battle to get members to willingly change their behavior.

OK, that’s a lot of challenges. But they can be overcome, right? Of course! And one of the best ways is by understanding your community members’ motivations

Motivators to get [your head] in the game

As you know, there are two types of motivators for community members: intrinsic (internal) and extrinsic (external). Gamification’s extrinsic motivators are driven by the “game” itself — there’s a task to complete before continuing. 

What’s more interesting are the intrinsic motivators satisfied by community gamification:

  • Feeling smart. When a member plays, they prove they grasp the concept while absorbing the information needed to change their behavior. Additionally, sharing this new info with others can help them feel they’re contributing something valuable to the conversation. 
  • Feeling successful. Who doesn’t love feeling like they’ve accomplished something? By successfully completing a task, members feel they’ve achieved something and “won” the game (let’s be honest, though, most community games don’t have a way to win). Added bonus: those who are competitive can see who their success is similar to and use that as an internal motivator. 
  • Feeling socially valued. When a person receives recognition for an accomplishment, they’re able to feel as though they’ve done something of merit that betters the community. Gamification allows for longer-form recognition through badges and accomplishments, which can tie into reputation (a much longer-term prize than something physical that will eventually wear out or lose value). 
  • Feeling purposeful. Everyone wants to feel what they’re doing matters, even in gamification. Show members their participation serves a larger purpose: add accomplishments to their profile; elevate “high scoring” members as subject matter experts for other players to turn to as they progress through activities; make them feel their effort is worth it.

Motivating your members, check. Let’s look at the pieces that make gamification work.

The pieces of the game

There are three things to remember when starting a gamification process:

  • How the game works. Most community platforms come with some form of gamification functionality built-in, so no need to stress over the tech. Instead, focus on the parameters/rules around the game (believe it or not, rules are part of what makes the game fun). The game mechanics also need to detail how users advance or score points. 
  • Recognizing who’s got game. Remember the intrinsic motivator of feeling socially valued? That’s where this comes into play. Members want recognition for their accomplishments and bragging rights. Reputation mechanics showcase game rank and status in the larger community, like an old-school leaderboard on a pinball machine. Word of advice for community managers: Pay attention to those who are consistently on the leaderboard. They may be able to be turned into super users later, if they aren’t already. 
  • Tipping the hat. When you, as the community manager, digitally tip your hat to high-scoring members in the game, you’re using social mechanics. Publicly recognizing these players showcases the desired, high-value behavior AND individually recognizes those who have adopted it. Plus, who doesn’t love a pat on the back?

Feeling like you understand a bit more about gamification? Excellent. There’s one last thing you can’t do, and it’s really important: Don’t underestimate the power of data collection from games. After all, behavior data is important data.

Analyzing member behavior

We’ve said it before, and we’ll say it again: Your ultimate goal in community is for members to adopt a set of desired behaviors. To do that, you need to know how your members are doing in the game.

  1. Track and analyze behaviors that exist in your community
  2. Export data to customer analytics tools (or spreadsheet if you have a smaller community or tighter budget)
  3. Design and update the rules or goals of the game based on the results of the behavior occurring versus the desired ones
  4. Apply the rules to the user experience
  5. Track and analyze behaviors …

Remember, the front end of gameplay is just the visible part of your process. Data helps provide a better user experience for members playing the game. After all just like in the real world of gaming, updates should happen frequently based on what the data (and let’s be honest, the members, too) tells you is/isn’t working. 

Gamification is an excellent community tool, and we’re excited to see what you do with it.

Using Rewards Programs to Drive Engagement

July 1, 2022 By Jim Storer

Rewards Programs

As organizations increasingly use community-led programs to connect with their customers, their online ecosystems expand. What may have started as one centralized community can extend into many brand- or solution-specific online hubs. Specialized communities can attract more engaged and enthusiastic participants, but whole ecosystem discovery can be challenging.

The Blue Prism Community is large — spread over several domains — and its users had this tendency to “stay close to home” without venturing to other areas of the Community.

Kevin Barnes, and the Blue Prism Community Team, used rewards programs to encourage a higher level of engagement from all their users which resulted in creating a more vibrant and interactive Community ecosystem.

Read the Blue Prism Story

About Blue Prism

Unifying workforces. Digital first. People enriched.

In the same way offshore workers changed the makeup of workforces 30 years ago, today Blue Prism intelligent automation is redefining the workforce and the work they do, helping customers realize the benefits of a digital first, human enriched operation. Imagine a world where people, intelligent digital workers in the form of software robots, and ever-changing systems come together seamlessly as a single, unified workforce. Businesses intelligently deploy the right workers to the right process at the right moment, around the clock. Transforming the enterprise into a carefully orchestrated, always-on machine. Easily managing unanticipated issues or circumstances. Handling workforce surges when needed throughout the year. And completely re-thinking traditional business models and job descriptions, across a connected enterprise – from operations to finance to HR to customers. All the while, businesses are creating better operational agility, productivity, competitiveness, and customer delight. They’re also creating happier people, that continue to grow and add greater value to the business. With Blue Prism, that world is here today.

Read more Community Case Studies

Interested in more online community management case studies? Learn how top community programs at organizations like Aetna, The Pragmatic Institute, Heifer International, The World Bank Group, and more use community-led programs to increase engagement, boost customer loyalty, improve the employee experience, encourage innovation, and more.

Community Gamification with April Uzarski

June 2, 2022 By Jim Storer

Community Gamification with April Uzarski

Lessons from The NEW Community Manager Handbook is a limited-run podcast series, featuring the 21 community leaders showcased in the Handbook in conversation with Anne Mbugua.

Episode Two features April Uzarski, Associate Director, Tech Community at Xandr on community gamification. She and Anne discuss how the Girl Scouts got gamification right, how even a simple gamification and rewards program can make a big impact, and how they reward their community members.

If you haven’t downloaded your free copy of The NEW Community Manager Handbook you can get it here.

Listen to Community Gamification with April Uzarski

https://media.blubrry.com/608862/thecr-podcasts.s3.us-east-1.amazonaws.com/Lesson-Podcast-Ep2-AprilUzasrki-Gamification.mp3

Podcast (handbook-podcast): Play in new window | Download

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About April Uzarski

April is a results-oriented community professional. She has a history of delivering engaging and inclusive programming to drive community adoption and retention. A passionate people manager, April is focused on career growth and optimizing team operations. She is equipped with solid communication skills that successfully span the C-Suite to junior employees. April has comprehensive experience working across departments to deliver key business results, and growing the team’s ROI YoY. She is enthusiastic, creative, and eager to learn. April has previously shared her community expertise at events like TheCR Connect, and with peers in TheCR Network.

About The NEW Community Manager Handbook

The NEW Community Manager Handbook features 21 profiles of community leaders sharing advice and ideas on everything from accessibility, hiring, strategy, gamification, engagement, technology, and more. Each profile is paired with research from the State of Community Management reports and includes tactical advice for implementing what you’ve learned.

Download the New Community Manager Handbook

You can find more resources for developing and managing a community gamification program here.

CM-Handbook-Transcript-AprilUzarskiDownload

Using Gamification to Increase Engagement In Online Communities

May 27, 2019 By Jim Storer

Heifer International is a global nonprofit with a mission to end hunger and poverty while caring for the Earth. For 75 years, they have provided resources and training to improve the lives of those who struggle daily for reliable sources of food and income.

To celebrate their 75th anniversary, they launched a points and status gamification feature within their digital workplace. Over 1,100 global employees were encouraged to:

  • INTERACT with the community platform by updating their profile information and adding a photo.
  • LEARN about the features and functionalities of the digital workplace.
  • COLLABORATE and share information across global teams.
  • INSPIRE each other to live the core value, “Passing on the Gift” by giving another colleague a chance to win a prize.

Download the Case Study

Heifer International Case Study Online Community - Gamification to Increase Engagement

Download the Case Study

Driving Community Participation and Engagement With Gamification

April 27, 2018 By Jim Storer

Electronic Arts Inc., a leading global interactive entertainment software company, delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets to hundreds of millions of players worldwide.

With an online gaming network that is home to dedicated global players, EA sought to drive down support costs while also providing enhanced interactive rewards.

Learn how EA built a gamification-based support hub and a two-tiered super-user program that increased traffic, converted lurkers and deflected contacts from Live Support channels.

Download the Electronic Arts case study.

community case study
Download the Case Study

How can I use gamification to increase community engagement?

February 6, 2018 By Jim Storer

gamification to increase community engagement

Gamification is the skill of understanding what game-based motivators may drive community members and how to use those motivators to help members get value out of the community that they may not initially recognize. Often times gamification efforts appear in the form of points, badges, or ‘games’ that encourage gentle competition around engagement.

Gamification is one of those things that really resonates with community stakeholders. Badges! Achievements! Unlock this, uplevel that! The reality of using gamification to increase community engagement can be a little tougher. Our State of Community Management 2017 research showed that gamification integrations are becoming more common on community platforms, although their impact on engagement is still less clear. Your community platform may already have gamification elements built in. You should definitely check your platform capabilities before you start defining your program.

If you’re interested in incorporating gamification into your community program you don’t have to reinvent the wheel.

Electronic Arts Inc., a leading global interactive entertainment software company, delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets to hundreds of millions of players worldwide. With an online gaming network that is home to dedicated global players, EA sought to drive down support costs while also providing enhanced interactive rewards. They built a robust recognition program that has turned their millions of members’ participation into a game – with real rewards.

gamification to increase community engagement

As members rise through the ranks and gain more prestige, they unlock top levels including a multi-tiered super user program. By defining very specific goals for their program they have been able to show how they successfully used gamification to increase community engagement.

Read more about EA’s success using gamification in their community in this case study: Driving Community Participation and Engagement With Gamification. You’ll learn how EA built a gamification-based support hub and a two-tiered super-user program that increased traffic, converted lurkers and deflected contacts from Live Support channels.

Download the case study now. 

 

10 Best Practices for Gaming in Your Community

October 11, 2016 By Jim Storer

By Amy Turner, The Community Roundtable

Screen Shot 2016-07-08 at 8.58.39 AM Incorporating gaming elements into communities not only adds value, but also enhances a member’s experience and gives them an enjoyable moment that would not have otherwise existed. Definitely, a key community must-have for staying ahead of the competition.

TheCR Network spoke with Latitude, a research and consulting firm with deep expertise in media and technology, to discuss the many benefits of introducing game theory in communities.

First things first. What is a game? According to Latitude’s The Future of Gaming Study: “A game is play with some goal, and some rules or parameters affecting how the player can achieve that goal. Play means the player gets pleasure from the whole moment-to-moment process, not just when she achieves the goal. If it’s a long, hard, tedious and boring slog that needs to be finished so you can get some reward, it’s called ‘work.’”

10 Best Practices For Incorporating Gaming Into Community:

  1. Follow a Framework that Employs Certain Game Elements. Examples include:
    1. Appointment dynamic (win by showing up at a specified time)
    2. Level up for reputation’s sake (leader boards)
    3. Track progress (shows how well the participant is doing against a goal)Screen Shot 2016-07-08 at 8.58.35 AM 
    4. Cooperate to compete (people provide an invaluable service to the brand in the form of a 
game)
  1.          Tie Extrinsic Motivators to Something Meaningful: Extrinsic motivators such as badges, 
points, leader boards or even money are on the periphery of the gaming experience. However, they hinge on being rooted in something deeper, like intrinsic motivation (such as a sense of community or doing something socially beneficial). 

  2.            Understand the Game Elements and Features that are Working and Why: Games that are really social and/or built on existing communities (such as Facebook’s Farmville) work well. Another way is by extending the game into the offline world, incorporating the idea of online and offline social challenges with things that are shared and local for the participant. 

  3.   Realize the Importance of Environment, Economics and a Social Sense as Motivators. 
Brands that incorporate these elements within their gaming theory will have an advantage over their competitors if they can tap into as many of these motivational sweet spots as possible.
  4.   Combine Personalization of a Goal with Socialization: Games that help people reach their aspirations are elements of gaming that will offer success for companies that incorporate them. However, keep in mind that if you want to offer rewards to a community, then they should have real value. Scarcity should not be manufactured. 

  5.   Consider Game Mechanics for Peer-to-Peer Trust-Building with Real-WorldScreen Shot 2016-07-08 at 8.58.29 AM Relevance: This includes game-like mechanisms such as share ratios and rating systems, which provide the infrastructure for individuals to prove and make transparent their trustworthiness over time (such as reputation scores in eBay). 

  6.   Be Organic: Follow your community member’s lead, see what they value and build game elements around the tradeoffs/negotiations/exchanges they may naturally be initiating with each other. Be mindful of not creating inherent motivation schemes that go against the natural rewards that exist within the community
  7.   Remember that for Ads, Context Matters: Advertising can work in a variety of ways within games (sponsorships, placements, interactive ads, etc.), but the key is that they must relate (and ideally add value) to the experience game players intend to have in the first place. 

  8.   Ensure that your Game Elements Add Value: The key thought is not to create game elements that add work. Have fun while creating a positive overall experience for the players. 

  9. Understand the Possibilities that Exist for Mobile: There are countless opportunities for mobile to integrate games into traditionally offline experiences. Furthermore, it can create real value when integrating with offline spaces.

How do you incorporate gaming in your community?

 

How Can I Use Gamification for Community Engagement?

June 3, 2015 By Jim Storer

By Shannon Abram, Relationship Manager at The Community Roundtable.

Gamification is a hot topic in TheCR Network, and among community managers at large. In fact,  – nearly half of our surveyed communities in the State of Community Management 2014 employed some form of gamification (and more than 60% of best-in-class communities do). As gamification tools become more common, more community managers are looking to tap into gamification as part of their efforts to increase engagement. It’s more than just “turning it on.” Everything from how you structure rewards, badges and levels to general usage patterns can have a significant impact on the effectiveness of your effort.

Our Community Manager Handbook provided best practices for anyone thinking about starting a gamification initiative in their community. First things first – before you launch a gamification initiative,  think about more than just technology you’ll use. Ask yourself these critical questions to set yourself up for success.

What are your goals?

Be specific with the behaviors you are trying to incentivize in the community. Simply“increasing engagement” is not enough. Make sure your goals are attainable – take into account your community maturity, user profiles and current engagement patterns.

What are your levels?

Setting levels based on the business value you connect to certain actions can provide a rationale for your system. Using community members to help level set can also make sense—after all, if they are playing the game, you may want to give them a stake in the rules.

gamificationHow does it fit your culture?

Will your levels, goals and point system resonate equally well throughout the community?

How will you tweak—and exit?

Every gamification effort will need tweaks and eventually a reboot or a reset. Make sure you have plenty of time during after launch to evaluable your successes and failures. Soliciting input on how a gamification program worked can even increase engagement and strength bonds with active users.

What about your data?

Gamification efforts can provide a lot of rich data on activity and interactions. What will you measure? How will you look at it? Don’t forget to plan for, collect and present the data that will highlight your program to stakeholders.

Have you had gamification success in your community? Or did your efforts fail to level up? Looking for more gamification ideas? Check out a case study on gamification strategy at UBM in The Community Manager Handbook. 

 

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